Quick Sign In



With 25 percent of Americans over 50 playing video games last year, new websites such as gaming-lessons.com
and gamercoach.com can help you kick butt (lovingly, of course) on your next family game night. GamerCoach caters
to adults who want to learn in online multiplayer
environments, since many games let you play against the
computer or against real people online.

Just choose a game and a console—Xbox, Wii, or PlayStation— and GamerCoach matches you with one of
13,000 online coaches (typically a teen or 20-something gamer, most active players on www.R3MATCH.com).

Coaches set their rates, averaging $12 to $15 hourly, and interactive lessons occur online via your gaming platform.
If you’ve already played for a bit, one or…
NEW YORK -- They stand in line outside stores waiting for midnight launches of new video games. When they get home after a long day, they plop down in front of the TV not to sit back and watch, but to play.
They're known as "core gamers." They are people like Greg Wilcox, who writes about video games and has bought roughly 100 this year, and like Mark Hengst, who's in law enforcement and says daily gaming gives him an "interactive form of escapism." Then there's Wyatt Du Frane, a geology graduate student who's been playing since he was a little boy.
"I like their scope," said
Du Frane, 28, a student at Arizona State University. "A movie is only a couple of hours. A video game is more like a book or a TV series, where you can kind of continue the story."
For the…
When my dad was my age, he never—ever—played video games. Ever. But times change, and here I am—a grown-up gamer, as are (apparently) a good 53 percent of American adults age 18 and older.

That's according to the Pew Internet & American Life Project (by way of Digital Media Wire), which goes on to note that among adult gamers, about 21 percent play almost every day—and indeed, gamers 65 and older are even "more avid" than kids.

So wait, Grandpa's playing "Call of Duty 4" on his PS3 every afternoon? Well, almost. While he may indeed be blowing away baddies on "CoD", he's much more likely to be playing on a PC (81 percent of gamers age 65 or older play on a desktop or laptop) than a gaming console (just 10 percent).

And here's an interesting…


We (and some of the coaches) will be keeping you up to date on the latest in video game training using twitter.com. Please create an account there and sign up to recieve these updates. If you'd like to…
ESA adds more fuel to the violent videogames debate

Games industry trade organisation the Entertainment Software Association has published a new independent survey which indicates that 35 per cent of US parents regularly play videogames.

The national survey, which was conducted by Peter D. Hart Research Associates, sampled 501 nationally representative parents who have children between the ages of 2 and 17 in their households. Of the respondents who admitted to playing games, 80 per cent said that they do so with their children, and 66 per cent felt that gaming has brought their families closer together.

ESA president, Douglas Lowenstein, commented: "This first ever study of 'gamer parents' dramatizes the increasing and positive role that video games…
Man, talk about a real hard sell! Gamer's Daily News writer and video gamer Christopher Rick, takes us to task on why GamerCoach will or won't work. Great questions, good reporting.
take a read here...
Gamers are more likely to influence others than those who leave the gamepad on the coffee table.

The recent success enjoyed by the video game industry has brought a wide range of new players into the fold. A new survey suggests that marketers may want to get to know new and experienced gamers alike.

The survey, conducted for IGN Entertainment by Ipsos MediaCT, examined the audience for console games, handheld games and games for the PC or Mac. What they found was that gamers are likely to influence others when it comes to media and technology—beyond games.

When asked if friends and family rely on them for current technology, 39% of gamers agreed or strongly agreed, compared with 21% of nongamers. Likewise, 37% of gamers reported that they are a…
Welcome to your own business with GamerCoach.

Many of you will simply use this site to supplement your income from time to time. That’s great and we welcome you.

However, for those of you facing the depressing idea of working in retail or fast food for $8 - $10 an hour while you go to school or figure out your next life moves, you may want to consider GamerCoach an opportunity to OWN YOUR OWN BUSINESS.

Our coaches can earn 5 to 6 times the hourly rate paid to teens and 20-somethings.

You set your hourly rate. Imagine, earning up to $60 an hour for helping less experienced players learn how to play the video games you…
Written by on 08/22/08 Winning is everything.
Winning is everything
"Game coaches" can help you gain the upper hand.

By Scott Jones
Lessons occur in real time via the Net. But don't expect to upgrade skills immediately.

The world of online multiplayer games can be a cruel place. Whether they are playing "Gears of War" or "Warhawk," newbies should expect to die early and often, doing their doormat duty for veteran players.

One solution is to take some lessons. For $25 to $115 an hour, a "game coach" will meet you online to work one-on-one. Players sign up for sessions using a PayPal account or credit card. The training begins in the game's "lobby" (a sort of chat room where players can arrange matches). Your coach will create a "party" and invite you. In the game world, he'll instruct…
Written by on 08/22/08 Want to Get Good At Videogames?
Tom Taylor, 18, Quit School To Become a Gaming Pro;

Big Bucks From Coaching

By NICK WINGFIELD
July 26, 2006

When David Estalote wanted to learn to play the piano, the 27-year-old New Yorker sought out a teacher at a local music college. To learn to play golf, he took lessons from a pro at his grandfather's country club. When he recently decided he needed coaching to play a videogame better, he turned to a teenager who lives 1,200 miles away in Florida.

One afternoon recently, his 18-year-old tutor, Tom Taylor, slouched in front of a television set connected to a Microsoft Corp. Xbox machine running "Halo 2," a popular combat videogame. Mr. Taylor, through an Internet phone strapped over his head, snapped commands at Mr. Estalote…